GAME - Law & Business

By: Podcaster.dk
  • Summary

  • A new podcast about business and legal topics in the interactive entertainment industry.

    The purpose of this podcast is to explore interesting game related topics in conversation with guests who play an active role in the industry. Each episode, the host will be joined by a guest that gives practical, real-life angles on the subjects, and together they aim at providing a deeper understanding of the topics from a legal as well as a business perspective.

    The plan is to explore topics such as legal protection of video games, user generated content, fan art, AI in game development, investments, publishing, and much more.

    Host:
    Robert Jønsson
    Attorney/Partner at DAHL Law Firm
    M: +45 4049 0551
    @: roj@dahllaw.dk

    Produced in collaboration with Podcaster.dk
    Recording, editing and mixing: Dennis G. M. Jensen / podcaster.dk
    Copyright Podcaster.dk
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Episodes
  • Episode 9 - Community Driven Publishing
    Dec 17 2024
    In this episode of GAME Law & Business, we continue our Publishing theme and sit down with Alexander Skronski, the Head of Publishing at Ghost Ship Publishing. With tons of experience in the games industry, Alex shares his journey and insights into the world of game publishing.

    During the recording session we discovered our shared common interest for playing the piano. Alex currently enjoys playing low-fi grooves and we plan to meet up for a jam-session.

    We delve into Alex's innovative approaches to creating awareness within game communities, highlighting how he leverages the passion of both developers and players to build strong, engaged communities. We discuss the importance of supporting developers both in operation and contract-wise to secure fair and successful business for all parties.

    Finally, Alex shares his vision for the future of game publishing and community building, offering a glimpse into upcoming projects and initiatives at Ghost Ship Publishing.

    Thank you for listening. Please contact me to share your comments and ideas; LinkedIn: Robert Jønsson DAHL, Discord: video.game.lawyer, or email: roj@dahllaw.dk

    Special thanks to DAHL Law Firm and to Victor and Dennis from podcaster.dk who produced this episode.

    Photos © Christina van Soest
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    59 mins
  • Episode 8 - The Evolution of Publishing Contracts
    Nov 12 2024
    Guest/Co-host: Allan Kirkeby, Senior Business Developer at EA Dania, Former CEO of Unity Studios, and hosting the IDSU podcast: https://www.idsu.dk/podcast (in Danish)

    Episode Content: In this episode we delve into the world of publishing contracts with Allan Kirkeby. We look into some key components of publishing contracts and talk about how publishing contracts have changed over time to adapt to the evolving industry landscape.

    Personal Insights: Allan enjoys listening to 80’s music, such as Depeche Mode, while cooking. He’s also an avid gamer, currently playing Spacemarine II and exploring many indie titles. Robert has an eclectic [=wide-ranging] music taste including contemporary Italian jazz, enjoying artists like Nicola Conte and Antonio Faraò. In the gaming world, he’s currently engaged with Deep Rock Galactic: Survivor.

    Quotes and References: Please note our nod to the nostalgic era of old school physical media storage, including CD-Rom, floppy disc, and cassette tape (used as data storage in the 80’s for systems like VIC-20, Commodore 64, ZX 81, ZX Spectrum and Amstrad CPC). “Come back I can still bite you” - is a quote from Monty Python and the Holy Grail (1975), and “One Contract to Rule Them All” is a of course a playful reference to Tolkien’s Lord of the Rings.

    Future Episodes Teaser: Stay tuned for the next few episodes where we continue to explore the theme of publishing from various perspectives, featuring experienced industry professionals.

    Produced in collaboration with Podcaster.dk
    Recorded by Dennis G. M. Jensen
    Editing and mix by Dennis G. M. Jensen/Podcaster.dk
    Music by Henrik Pahlke Møller
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    1 hr and 15 mins
  • Episode 7 - The Indie Dream
    May 31 2024
    From one-man-band to rock star.

    The creator of Necesse, Mads Skovgaard, has taken the full journey, starting 12 years ago from scratch in every sense, even building his own game engine to support his vision of a fun and interesting game experience. Getting in touch with influencers, building updates, community management, and much more until at one day reaching the front page of Steam to discover that a vast number of players are willing to invest in spending time with their friends in the emergent worlds of Necesse.

    We also talk about next steps after growing from indie to indie+ (or true independence), having a team to share your vision with, and how to develop your IP and stories in an emergent world sandbox game.

    Thank you for listening. Please contact me to share your comments and ideas; LinkedIn: Robert Jønsson DAHL, Discord: video.game.lawyer, or email: roj@dahllaw.dk
    Special thanks to DAHL and Dennis from podcaster.dk who produced this episode.




    Produced in collaboration with Podcaster.dk
    Recorded by Dennis G. M. Jensen
    Editing and mix by Dennis G. M. Jensen/Podcaster.dk
    Music by Henrik Pahlke Møller
    Show More Show Less
    48 mins

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