• #012 Season 2: Robert Irwin - Senior Industrial Designer, Founder of LearnIndustrialDesign.com, Principal Sustainability Consultant at irwindesigned
    May 1 2024

    Life Cycle Thinking Strategies to design and build a stronger more meaningful and connected future. Robert discusses the pros and cons of LCAs, deep dives into materials, why CO2 isn't the only thing that matters, energy modeling, tiny homes, wind turbines, and circular economies.

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    26 mins
  • #011 Season 2: Jason Belaire - IDSA Chair(2021-2022) | Belworld Creative, INC. Talks of living abroad, childhood abuse, empathy, social projects around the world, and sustainability
    Sep 28 2023

    In this episode we speak to Jason Belaire about being different, cultural shock, designing amidst new cultures, sustainability, and the need for more to be educated on the direct impact the industrial design profession has on our environment, communities, and thought process.

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    1 hr and 13 mins
  • #010: Andre Brown - Principal Engineer on Amazon's Transportation Sustainability Team - Digital vs. Physical Prototyping, Creating Flat Hierarchies within Teams, Innovating Faster, Designing in Virtual Reality, Eggs and Vacuum Cleaners, Procedural Design.
    Mar 1 2022

    This is a wild one! Andre and I dive into a plethora of design and engineering topics, from designing with a manager across the US using Gravity Sketch in VR, how to deal with ambiguity, how eggs inspired him to invent a vacuum cleaner, how teams that are flat are the highest performing groups, why engaging customer on the front-end matters, cardboard prototyping, de-siloing, why procedural design is the future of creating, open-source hardware, why sketching while brainstorming in teams yields faster outcomes, and how to THINK BIG!

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    1 hr and 22 mins
  • #009 - Unleashing Creativity Through User-Driven Storytelling - Sam Feller - Human-Centered Engineering, Team Management, Tracking Deliverables, Tactics for Problem Solving
    Feb 21 2022

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    1 hr and 2 mins
  • #008: Blood In The Water: Americas Assault on Innovation - Kip Doyle - Patent Process, Product Innovation, Defending Patents, Napkin Sketch to Manufacturing
    Feb 14 2022

    We sit down and speak with the amazing, Kip Doyle - Author, Inventor, Patent Defender. We talk about her painful story of inventing a product and then going up against Big Tech to defend her patents. She offers up invaluable insights on how to go about protecting your IP, which lawyers to hire, and her new book release, Blood In The Water: America's Assault on Innovation.

    BOOK LINK: https://amzn.to/3LxUm3Y

    CONTACT
    Email: ANGRYMOB@BLOODINTHEWATER.COM
    Instagram: @cardsharkwalletskin

    OTHER REFERENCES
    USInventor.org
    cardsharkskin.com

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    59 mins
  • #007: It's Time We Start Thinking Beyond the User - Dan Griner - Director of Design, Innovation, and Strategy at University of Colorado Denver
    Feb 7 2022

    Dan comes to the interview with a level of humility for design that we all should aspire. In this episode we walk the path of Dan's story from accident to excellence. We talk about the responsibility that designers have to go beyond just making the pretty object and expand into realms of meta-design to go beyond just the end user and truly think in terms of a products life cycle, cradle to cradle.

    Contact Info
    Dan Griner
    daniel.griner@ucdenver.edu / https://www.linkedin.com/in/dangriner/

    www.theidpodcast.co
    https://www.patreon.com/theIDpodcast

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    1 hr and 1 min
  • #006: The Creators Revolution + Mid-Week Update - February 2, 2022
    Feb 2 2022

    Creative disciplines have been undervalued since the industrial revolution began. I drop a quick anecdote to the misunderstood values industrial design offers...and catch you up on what's next!

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    5 mins
  • #005: Industrial Designer Turned Concept Artist, Todd Hebenstreit - Facebook Oculus Designer, VR aficionado, UI/UX Savant, Analog to Digital, Game Design, Era Specific Influence, and Process
    Jan 31 2022

    Buckle up! This ones a longer format interview, but much warranted.

    We talk with Todd Hebenstreit, a Graffiti Artist, turned, Industrial Designer, turned Concept Artist. He's worked for Dell, Facebook (Oculus Rift), and others influencing the gaming industry for nearly two decades. We dig into his story talk about through how he navigated his way through the nascent ages of UI/UX, software evolution, and pull out techniques for digital concept creation. He's just an all around badass.

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    1 hr and 38 mins