ANTIC The Atari 8-bit Podcast

By: Randy Kindig Kay Savetz Brad Arnold
  • Summary

  • Retrocomputing podcast about the Atari 8-bit line of personal computers
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Episodes
  • ANTIC Interview 451 - Daniel Serpell, FastBasic
    Dec 30 2024
    Daniel Serpell (dmsc), Creator of FastBasic Daniel Serpell (dmsc) is the creator of FastBasic, a modern implementation of the BASIC programming language for the Atari 8-bit computers. He released the first version to the public in 2017. Today, the GPL-licensed language is up to version 4.6, and is a favorite of 10-line BASIC game contest entrants and anyone who wants a speedy, modern take on Atari programming. I'm going to crib from AtariWiki's description of FastBasic: "It is a complete re-implementation of the BASIC system, using a built-in bytecode compiler rather than a tokenizing interpreter. Typical BASICs use an interpreter that examines every line of code as the program runs. ... FastBasic works on an entirely different principle. When a line is parsed in FastBasic, it (essentially) compiles the entire line into tokens and then leaves them in memory. This way the line does not have to be repeatedly parsed, even from the simplified token format, which makes it much faster to run." FastBasic has other enhancements, including new commands for player-missiles and communicating with FujiNet, an option to only use faster integer math instead of floating point, and structured programming instead of line numbers. This interview took place on December 21, 2024. Video version of this interview FastBasic at github FastBasic at AtariWiki 10-line BASIC Contest Daniel at atariage Viña del Mar, Chile BW-DOS ANTIC Interview 436 - Rodrigo Castro, Atari in Chile FastBasic Debugger Extension for VSCode Support Kay's interview on Patreon
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    39 mins
  • ANTIC Interview 450 - Robert Leyland: AtariArtist, KoalaPainter, MicroIllustrator
    Dec 25 2024
    Robert Leyland: AtariArtist, KoalaPainter, MicroIllustrator Robert Leyland programmed AtariArtist, KoalaPainter, and MicroIllustrator (along with Steve Dompier) - the graphics applications that worked with KoalaPad, Atari Touch Tablet, and Chalk Board PowerPad drawing tablets. Prior to that, he programmed The Dragon's Eye (published by Automated Simulations/EPYX), Murder on the Zinderneuf (published by Electronic Arts) and, with Jaron Lanier, the Atari version of Alien Garden for Automated Simulations. This interview took place on January 21, 2023. Video version of this interview Robert's utilities at AtariMania Robert's games at AtariMania ANTIC Interview 104 - Aric Wilmunder, Star Raiders II, Temple of Apshai ANTIC Interview 70 - Jon Freeman, Freefall Associates De Re Atari Support Kay's interview on Patreon
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    1 hr and 4 mins
  • ANTIC Interview 449 - Tim Boehlert, Atari's WCI Labs Division
    Dec 20 2024
    Tim Boehlert, Atari's WCI Labs Division Tim Boehlert began at Atari in 1982. He worked at WCI Labs, the New York Atari subsidiary, where he worked on the broadboard of the 600XL, robotics projects, and mass storage devices. This interview took place on June 4, 2022. Video version of this interview ANTIC Interview 65 - Steve Mayer, 400/800 Designer ANTIC Interview 332 - Mike Matthews, Alien Group Voice Box ANTIC Interview 383 - Gregg Squires, Atari Manager of Hardware Engineering Strong Museum of Play Support Kay's interview on Patreon
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    55 mins

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Atari 800 goodness

Brings back lots of great Atari memories.
If you can remember the Atari 800 or love retro computers or games this is a great listen.
keep up the great work guys

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