
The Ghosts of Barak-Minoz
Warhammer Age of Sigmar
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Narrated by:
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Andrew James Spooner
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Richard Reed
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By:
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Guy Haley
About this listen
A Drekki Flynt Audiobook
Drekki Flynt is in trouble…again.
Believed lost after falling into the deadly maelstrom known as the Eye of Testudinous, Evtorr, one of Flynt’s old crew, is found alive and well. Kind of. He’s raving mad, won't shut up about the fabled Dead Air, and worse, shadowy assassins from Ulgu seem dead set on making sure Evtorr doesn't rejoin his fellows aboard the Aelsling.
LISTEN TO IT BECAUSE
Drekki Flint's adventures continue as he embarks on a quest to find the legendary Barak-Minoz. Can he walk away with its riches or has the swashbuckler bitten off more than he can chew?
THE STORY
There is something in Evtorr’s ravings that piques Drekki’s interest and that he can't let go – the Dead Air is the last known location of the famed Barak-Minoz. If they can just get there… Well, Drekki Flynt can smell aether-gold a realm off, and surely Barak-Minoz is dripping with riches just ripe for the taking.
But there are forces at work that would stop Drekki from finding out what happened to Barak-Minoz. To even locate it, he must do what no captain has ever done before – navigate the Eye of Testudinous, and live to tell the tale!
©2024 Games Workshop Limited (P)2024 Games Workshop LimitedFun, adventure and surprises
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another dreki flint adenvture!
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Roaring fun
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Drekki Flynt soars again
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A very good sequel
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Another good Kharadron tale
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Unlike literally every other warhammer book, this one is lighthearted and genuinely funny, which makes a glorious change to the normally grim tone of black library novels.
The characters all feel unique from one another, and even though the crew alone has a dozen members, I can remember each of their names and personalities.
I literally cannot fault this novel, a must read for fans of Warhammer!
Superb new adventure!
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Another grand Drekki Flynt adventure
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This was an OK story
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The presence of box-fresh nighthaunt chainrasps etc. in the sky felt incongruous. Aren’t these Kharadron ghosts? Why do they have scythes and shackles? Feels like the author is obligated to represent the games workshop miniatures, but in this case it worked against story which might have benefited from a bespoke ghost
Clichéd But Enjoyable
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